Bug 1091 - Flexible motion "LookAt" orientation engine is not initialized correctly
Summary: Flexible motion "LookAt" orientation engine is not initialized correctly
Status: RESOLVED FIXED
Alias: None
Product: DIRSIG4
Classification: Unclassified
Component: General/Performance (show other bugs)
Version: 4.5.3-release
Hardware: Other Other
: P5 normal
Assignee: Scott D. Brown
URL:
Depends on:
Blocks:
 
Reported: 2014-02-06 15:52 EST by Scott D. Brown
Modified: 2014-02-06 15:53 EST (History)
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Description Scott D. Brown 2014-02-06 15:52:36 EST
This results in problems when the location engine employed by the "lookat" orientation engine is the "crossingpoint" engine.  The relative times do not get updated to absolute times and the look at locations are wrong.